Cosmere Encyclopedia

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Table of Contents
WARNING: MAJOR SPOILERS AHEAD FROM ALL COSMERE BOOKS!

A

Aether

Kind of living invested entities manipulated by aetherbounds by forming a Luhel bond. Aethers originate from Dhatri, which is home for 12 primal aethers.

Aetherbound connects to one of the primal aethers which grants them a bud. Through this bud they can talk, manipulate and grow aethers. Buds can be broken, in which case aetherbound loses the possibility to grow new aethers, but they still can talk to them, in a limited way, for example by falling them asleep.

Aethers react with water, but the effect of this reaction depends on the type of aether. Roseite aether creates a strong material which can be used for the armor. Zephyr aether can be used as a propellant. Aethers don’t react with water when they are asleep.

Silver and salt kills aethers. They turn grey and lose all of their properties.

Aditil

Aetherbound from Dhatri, engineer of the Dynamic.

Adonalsium

God, also known by Singers as Origin of Songs. It created the Rosharan system and three primeval spren: Wind, Stone and Night. Adonalsium has been destroyed during the event known as Shattering of Adonalsium and its power divided into sixteen parts, known as Shards of Adonalsium.

Allomancy

One of the three forms of Investiture on Scadrial. Users of Allomancy are Allomancers.

Allomancy comes from Preservation and relies on burning Allomantic metals by Allomancers, which in turn provides them with specific power bound to the kind of burned metal. Side effect of burning Allomantic metals is that it creates Allomantic pulses, which Allomancers who burn Bronze can detect.

There are sixteen basic Allomantic metals. They come in pairs: one is the base metal, while the other one is its alloy. One is “pushing” metal and the other is “pulling” metal. Some metals influence things which are outside of Allomancer’s body (external metals), others influence their internal powers. Other way of dividing Allomantic metals is by the type of power they influence: physical or mental attributes, enhancement of other Allomantic powers and manipulating time (temporal metals).

Physical Pushing Pulling Pushing Pulling Mental
External Steel
Pushes from nearby metals; allows detection of other metals
Iron
Pulls to nearby metal; allows detection of other metalss
Brass
Soothes emotions
Zinc
Enflames emotions
External
Internal Pewter
Increases physical abilities
Tin
Sharpens senses
Bronze
Allows detection of Allomantic pulses
Copper
Hides the fact of burning Allomantic metal
Internal
External Nicrosil
Enhances power of currently burned metals by other Allomancer
Chromium
Depletes metal reserves of other Allomancer
Bendalloy
Speeds up time
Cadmium
Slows down time
External
Internal Duralumin
Enhances power of currently burned metals
Aluminum
Depletes metal reserves of Allomancer
Electrum
Reveals Allomancer's future
Gold
Reveals Allomancer's past self
Internal
Enhancement Pushing Pulling Pushing Pulling Temporal
Allomantic Metals

Some Allomancers can burn God Metals, which provide other effects than the ordinary Allomantic metals. Some God Metals, like Lerasium, can be burned by anyone.

Ambition

One of Shards of Adonalsium. Its original Vessel was Uli Da, but she was killed by Rayse who held the Shard of Odium at that time.

Shortly after Shattering Uli Da had visited Threnodite System, where she, Odium and Mercy fought against each other, ultimately loosing to Odium.

In a place where Ambition had died, the Grand Knell emerged.

Anti-Investiture

Negative Investiture, which has the opposite polarity. When anti-Investiture and Investiture touch each other, they are both annihilated.

Aon

Aon Aon before Reod

Possible Aon Aon after Reod

Name of the writing system and glyphs used on Sel, primarily used in Arelon, as well as the name of the first glyph of the system. All glyphs together are called Aons and the first glyph is Aon. Aons serve as a base for AonDor magic system.

Aons are tightly connected with geography of Arelon. All Aons base on the shape of the first Aon Aon, which itself bases on the shape of Arelon: its top line represents the Sea of Fjorden, right curve Atad Mountains and the dot in the middle: Lake Alonoe. After Reod shape of Aons have changed, adding the line at the bottom right, representing the chasm created during the earthquake. Without that line, Aons are incomplete and don’t work as intended for their magical purposes.

Each Seon displays a glowing Aon at its core.

Aons aren’t invented, but discovered.

List of Aons

NameMeaningUse in AonDor
AonFirst, LanguageBase for other Aons
AanTruth, Fact
AeoBravery
AhaBreath, Air
AkeThe Direction West
AlaBeauty, Handsomeness
AreUnity, Cohesion
AsheLight, IlluminationCreates a light, without a heat.
AtaGrace, Smoothness
AtiHope
AtoThe Direction North
DaaPower, EnergyOffensive spell; creates a burst of light which strikes the opponent
DaoStability, Security
DeoGold, Metal
DiiWood
DioSteadfast, Immovable
EdaSuperior, Lofty
EdoProtection, SafetyDefensive shield/wall
EheFire, Warmth
ElaFocus, Center
EnaTorena
EneWit, Cleverness
EnoWater
EonWillpower, Endurance
EsheGift, Endowment
EtoBody, Flesh, Muscle
IadTrust, Reilable
IalHelpfulness, Aid
IdoMercy, Forgiveness
IenWisdomBase Aon for healing; specialised use requires many modifiers
IreTime, Age
KaeThe Direction East
KaiCalmness, Solemnity
KiiJustice
MaiHonor
MeaThoughtfulness, Caringness
NaeSight, ClarityMagnifies what's in the middle of the circle in center of Aon Nae
OmiLove
OpaFlower
RaoSpirit, Essence
ReoReoPower Amplifier
RiiWealth, Affluence
SaoIntelligence
SeaChasity, Faithfulness
SeoLoyalty, Service
ShaoTransform, ChangeBase for creating illusions which are tied to the clothing
SheoDeath
SoiOrder, Organized
TaeOpen
TeoRoyal, Majestic
TiaTrave, TransportationQuick travel, teleportation
ToaThe Direction South

Aona

Original Vessel of Devotion. Together with Skai she violated the pact of original Vessels to not settle on the same world, and they both settled on Sel. Later, Rayse arrived at the system and killed Aona and Skai. Their combined Investiture creates the Dor.

AonDor

Magic system (manifestation of Investiture) on Sel. It uses Aons to draw energy from Dor.

Normally only Elantrians who are past Shaod can use AonDor, but a person invited and accepted to one of Elantrian’s groups can use AonDor too (example: Hoid tricked Elantrian Riina into inviting him to become Elantrian). Soul stamping a person to Elantrian may work too (Wan ShaiLu stamped herself).

To channel Investiture, Elantrian draws Aons resembling geography of Arelon. Aons usually are drawn in the air. Precision of drawing is of highest importance and any mistake nullifies the Aon. Intent of drawing is necessary, the same as in other forms of Investiture, but due to the complexity of Aons, it is unlikely to draw them without the proper Intent.

Each Aon has unique effect. Aons can be combined, or modified by drawing additional dots and lines that change their power and range. For example, thanks to the careful drawing, healer can define which limb AonDor should heal. Once drawn, Aon doesn’t deplete and continues to function until destroyed by another Elantrian.

AonDor can be used to cast curses upon a person. Curses have negative effects on their subjects, such as change of appearance, personality, or forbidding them to explain the curse to the others. To break the curse, one must fulfill its conditions. Curses are hard to break by other means, even by their caster.

Shapes of Aons have changed after Reod. Unable to draw the new Aons, Elantrians lost their powers and Shaod couldn’t finish the transformation of new Elantrians because of the missing chasm line in the enormous Aon Rao which Elantris and the four Gate Cities create. Prince Raoden of Arelon drew the missing chasm line on the ground, restoring the powers of Elantrians.

The distance of Elantrian from Arelon weakens AonDor, which makes it very difficult to use outside of Sel. To be successful, one would need a source of Dor and a local map combined with Aon (likely Aon Rao serving as power amplifier) drawn on the ground where Elantrian casts the spells. Ire have devised methods of channeling Dor through Cognitive Realm. It’s also possible to transfer purified Dor between worlds in ordinary containers to use AonDor off-Sel.

Aonic

Aonic people is the ethnic group of people on Sel, living mostly in the region surrounding Elantris and Arelon.

Arcanist

Arelon

Map of Arelon after the Reod

Nation in the northwest part of Opelon on Sel with the capital in Elantris. Shortly after Reod Arelon’s capital was moved to Kae, but it was moved back after the invasion of Arelon and reconstruction of Elantris.

Deo is the currency of Arelon, named after Aon Deo.

Arelon remains the last nation on Opelon independent from the Fjordell Empire.

Ascension

Act of becoming a Vessel to a Shard of Adonalsium. When Ascending, a living person’s body vaporizes and their mind expands. To Ascend, Shard must accept the new Vessel, who must align to Shard’s Intent.

Ashyn

Planet in Rosharan system, first planet from the system’s sun. Also known as Alaswha.

Adonalsium had created Ashyn on which humankind settled and created many city-states. After Odium had arrived to Ashyn, he favored a single nation and imbued them with power of unbound control over the Surges. Odium-favored nation conquered many city-states and began building Odium’s empire on Ashyn. Aware of events on Ashyn, Honor appeared before Nale and his uncle Makibak and offered them a power to resist Odium an his empire. This inflamed the ongoing war which concluded with near-total destruction of Ashyn. Led by Jezrien and Ishar, most of Ashyn’s population fled to Roshar.

After the ecological catastrophe today’s Ashyn is barren, with some small patches of fertile land.

Ati

Original Vessel of Shard Ruin.

Together with Leras, a Vessel of Preservation, he created Scadrial and sapient life on it and formed a deal with Preservation that one day he could destroy it. However, Preservation broke the terms of their deal: he trapped Ruin in the Well of Ascension and stole part of his power and stored it as atium in the Pits of Hathsin.

Ati could still influence the world in some minuscule ways. He tricked Vin to release the power of the Well which freed him. Without his full power, he couldn’t destroy Scadrial immediately so he began to seek the hidden deposits of atium. He was unsuccessful. Vin, who ascended to the Shard of Preservation, killed both Ati and herself, and the power of Ruin and Preservation were taken by Sazed, who ascended to Harmony.

Atium

God Metal associated with Shard Ruin. Its name comes from Ati, the original Vessel of Ruin. It was created by Preservation who imprisoned Ruin, took part of its power and hid it in the Pits of Hathsin. Hidden power of Ruin, his “body”, manifested as a metal atium.

Because atium is the physical manifestation of condensed power of Ruin, Allomancers who burn atium, draw their power from Ruin, not Preservation.

When burned by Allomancer, atium allows to see few seconds into the future, producing “shadows” of things which may happen. When two users of atium look at each other, they see many different shadows, because future is uncertain for them. The same nullifying effect occurs when atium user encounters user of electrum.

Feruchemists can use atium to store their youth.

When used as a Hemalurgical spike, atium can steal any power.

Autonomy

Shard of Adonalsium, currently held by Bavadin. Currently Autonomy is located on Taldain. On Scadrial she was referred to as Trell.

Autonomy’s Intent is about individualism. It wants to remain alone and not corrupted by other Shards. To achieve this, Autonomy strives to gain the most influence in cosmere by creating many avatars of herself in different parts of cosmere. Among them are Sand Lord on Taldain, Patji on the First of the Sun, Telsin Ladrian on Scadrial and an avatar on Obrodai (name unknown).

Autonomy created The Set, a secret organization on Scadrial, with intention of ruling the Scadrial. In case of not achieving goals of The Set, Autonomy intended to invade Scadrial with her army of men of gold and red through the Scadrial’s Cognitive Realm, by using the artificial perpendicularity in Bilming which she created. It was destroyed by a group of Allomancers led by Marasi Colms, preventing the invasion, and The Set’s plans were held back by Wax and Wayne. Since then, Autonomy withdrew from Scadrial.

Autonomy is associated with Sand Mastery and Starmarks magic systems.

Auxiliary

Highspren. His original name is 12124 (coded: A=1, U=21, X=24), and usually is shortened to Aux.

Originally Aux bonded Szeth and later Sigzil, with who he traveled, running from the Night Brigade. After Sigzil tried to use a Dawnshard which he temporarily holds, he was almost entirely consumed by it, being able to protect only small fragments of his essence which contain his personality. On Canticle he sacrificed all of these remnants to give Sigzil the power of Skybreakers, which allowed him to once again fly for a short time, in order to, escape the deadly sun of the planet and save people of Beacon.

Aviar

Invested bird on First of the Sun.

To gain their “talents”, juvenile Aviars come to the island of Patji. There they eat a fruit of Cakoban’s finger tree, together with a parasite worm which lives inside the fruit, which gains them their power.

Most Aviars live on the islands of Pantheon and has appearance similar to parrots, but it’s possible to transport other kinds of birds to Patji and transform them to Aviars. One such bird is Sak, Aviar of Sixth of the Dusk, which looks like a crow.

Aviars may form a Nahel bond with humans and share their talents. Human Navigators may also share their Navigation ability with Aviars.

Awakening

Manifestation of Investiture on Nalthis.

In its primary form Awakening allows animating objects which then become BioChromatich Entities. To do so, Awakaner releases stored Investiture (BioChromatic Breath), drains color from an object they touch, and uses the Command which gives Entity a set of instructions which it then proceeds to perform. In addition to verbally saying the Command, Awakaner must also visualise the action they wish BioChromatic Entity to take.

Awakaners can influence themself, for example by erasing their memories or storing them in Breaths. Another form of Awakening, available even to untrained people who know the Command (“My life to yours, my Breath become yours”) is a way to transfer Breath to another person, which drains the color from the user.

B

Bavadin

Original Vessel of Shard Autonomy.

Beacon

Floating city on Canticle.

Beyond

Place to which inhabitants of cosmere are drawn after they die.

When a person dies, their mind travels to Cognitive Realm and then it is drawn by the Beyond. One can escape the pull of Beyond by becoming a Cognitive Shadow.

Bilming

City on Scadrial, located in the Elendel Basin.

BioChromatic Breath

TBD

BioChromatic Entity

TBD

Braize

TBD

Breath Equivalent Unit (BEU)

Unit of measurement of Investiture, based on the quantity of Investiture in one BioChromatic Breath.

C

Cakoban

TBD

Canticle

TBD

Catacendre

A major event on Scadrial after Ascension of Sazed to the Shard of Harmony, during which he used the newly obtained power and his Keeper’s knowledge stored in copperminds to return Scadrial to the state similar to the one before the Lord Ruler’s Ascension. Sazed moved the planet back to its original orbit, removing the necessity for the ashmounts, and moved the landmasses to their original places, reshaping the continents. Elendel Basin was creayed as a fertile land where humanity could thrive and rebuild.

Nearly all of humanity on Scadrial died during Catacendre.

Chan Ko Sar

Original Vessel of Invention.

Chrysalis

TBD

Cognitive Shadow

TBD

Connection

TBD

Cosmere

TBD

Crow

TBD

Cultivation

TBD

Current

Wave of energy released by the Grand Knell. It is used for navigation in the Emberdark.

D

Dajer

Malwish colonel who lead an expedition of Scadrian military in Drominad subastral which searched for the location of perpendicularity in the system.

Dakwara

TBD

Dawnshard

TBD

Devotion

TBD

Dhatri

TBD

Dominion

TBD

Dor

TBD

Dragon

One of the species within cosmere. Dragons originate from Yolen, where they were worshipped as a race of deities.

Dragons are born in human form and gain ability to transform to their dragon form when they are 30 years old. They’re still considered children at that age, mentally at the level of human 8 year old. They age slowly and are extremely hard to kill. Big source of Investiture or anti-Investiture, like type 1-6 Threnodite entity might kill a dragon. Some dragons live tens of thousands years.

Dragons draw Investiture directly from Spiritual Realm. They are Connected to each other and to their followers. They may respond to prayers and influence emotions of their believers or reduce their pain.

When dragons sleep or meditate, they may visit Spirit Shores in Spiritual Realm. Due to how highly invested dragons are, when they die, their Cognitive Shadows go to Spirit Shores, where they slowly fade away to the Beyond.

As a form of punishment, dragons’ abilities and shapeshifting may be blocked by special manacles. When dragon wears them, they also lose acces to Spirit Shores.

Notable dragons: Koravellium Avast, Xisis, Frost, Starling.

Drominad

TBD

Dusk

TBD

Dynamic Storyteller’s Incredible Conveyance

TBD

E

Eddlin

TBD

Edgli

TBD

Elantris

TBD

Elendel

TBD

Emberdark

A part of Shadesmar between planetary subastrals.

Endowment

TBD

Euridrius

Original Vessel of Shard Reason.

Evil

Starling confronting the Evil

Splinters of Ambition which originate from Threnody. After destroying Threnody, they moved to cosmere.

Evil are made of anti-Investiture and can kill highly invested beings such as dragons. They are attracted to sources of Investiture, seeking them as a prey.

Evil are also known as Type 1-6 Threnodite entities, Nephilim or Eidolith.

F

Feruchemy

TBD

First of the Sun

See: Drominad

Fjordell Empire

TBD

Frost

TBD

G

Gate Cities

TBD

God Metal

Solid mianifestation of Shard of Adonalsium’s Investiture. Known God Metals are: atium, malatium, harmonium, lerasium, trellium and raysium

Grand Knell

A place in Threnodite subastral where Shard Ambition died. It releases the Current.

H

Harmonium

God metal of Harmony.

Harmony

TBD

Hemalurgy

TBD

Herald

TBD

Hoid

TBD

Honor

TBD

I

Intensifier

Malwish laser-like weapon which fires a concentrated beam of disruptive Investiture, intended to unravel permanent Spiritual bindings. It’s supposed to work as a less destructive alternative to anti-Investiture.

What an ineptitudinous name. Sounds like the sort of device you’d use to occupy a toddler.

ZeetZi

Intent

TBD

Invention

TBD

Investiture

Base of all cosmere magic systems. Investiture is measured in Breath Equivalent Units.

It naturally belongs to the Spiritual Realm. In large quantities, it causes time dilation in Cognitive and Physical Realms, where time and space do matter.

Investiture manifests itself differently on different worlds, for example as Awakening on Nalthis, Stormlight on Roshar or Allomancy on Scadrial.

Energy, relativistic mass and Investiture are different forms of the same thing, deriving from the famous Einstein’s formula E = mc², which is a special case of energy-momentum relation with momentum equal to 0. Thus, Investiture radiates when used, but these are different kinds of radiation for its different manifestations.

Ire

TBD

Iriali

TBD

Ishar

TBD

J

Jezrien

TBD

K

Kae

TBD

Kandra

TBD

Keeper

TBD

Knight Radiant

TBD

Koloss

TBD

Koravellium Avast

TBD

L

Leonore

TBD

Leras

TBD

Lerasium

TBD

Lighter

Inhabitant of Silverlight.

Lodestar

Assisting device which helps people using unfamiliar technology.

Lord Ruler

See: Rashek.

Luhel bond

Connection formed between a person and an aether. In Luhel bond a person exchanges a physical matter, usually water, for the ability to use and manipulate bonded aether.

Lumar

TBD

M

Makibak

TBD

Malwish

TBD

Malatium

TBD

Marasi Colms

TBD

Medelantorius

TBD

Mercy

TBD

Mistborn

A person who can use all Allomantic metals. One can become a Mistborn by burning Lerasium, but next generations may genetically inherit the ability to become a Mistborn. After Catacendre no new Mistborns are possible due to dilution of Allomantic genes.

N

Nahel bond

TBD

Nale

TBD

Nalthis

TBD

Manifestation of Investiture on Drominad. It allows person who wields its powers (Navigator) to sense the Current and interferences caused by islands or sources of Investiture in the Shadesmar.

Navigation affects only some of the Dromidad’s trappers who spent time near Patji’s Eye and ate paste made of invested worms that live there.

Navigators form the First Company Expeditionary Navigators.

Nazh

TBD

Nightblood

TBD

Night Brigade

TBD

Night of Sorrows

TBD

Nikaro

TBD

O

Odium

TBD

Opelon

TBD

P

Patji’s Eye

Lake and Perpendicularity on the island of Patji on Drominad. It has two layers: top layer of ordinary water and bottom layer of fluid which is the actual perpendicularity.

Patji’s Eye is home for worms which, when eaten, give powers to the Aviar and Navigators.

Perpendicularity

TBD

Pits of Hathsin

TBD

Preservation

TBD

Q

R

Rashek

TBD

Raoden

TBD

Rayse

Original Vessel of Odium. Killed by Taravangian with Nightblood.

Raysium

TBD

Realm

Place of existence. In cosmere everything exists in one of three Realms: Physical Realm, Cognitive Realm and the Spiritual Realm. On Roshar the theory of three Realms has been first proposed by the scholar Gavarah.

Physical Realm

Realm which we perceive with our senses.

Cognitive Realm

World of thought and perception. Colloquially referred as Shadesmar. Region of Cognitive Realm near the planet is known as planetary subastral.

Perception of cultures living in the corresponding areas in Physical Realm shape the form and size of subastrals. Cognitive Realm is much smaller than Physical Realm because living beings cannot accurately perceive astronomical distances. Thus, Cognitive Realm is used as a cheaper and faster alternative to faster than light travel in Physical Realm.

Spiritual Realm

Realm made entirely of Investiture which lies beyond space and time. Shards are almost entirely contained in the Spiritual Realm.

Reason

TBD

Reod

TBD

Retribution

TBD

Riina

Elantrian, also known on Lumar as the Sorceress.

She arrived on Lumar in a spaceship and quickly became one of the most dangerous people on the planet, influencing local politics. She was forced to leave the planet after defeat by Tress and Hoid.

She posseses the ability to grant curses to others.

Roshar

TBD

Rosharan System

Rosharan System

Planetary system also known as Greater Roshar.

There are 13 planets in the system: 3 rocky planets: Ashyn, Roshar and Braize, and 10 gas giants: Jes, Nan, Chach, Vev, Palah, Shash, Betab, Kak, Tanat and Ishi, separated by the asteroid belt from the rocky planets. The first 3 rocky planets are inhabited, but most of the system’s life exists on Roshar.

The section of Cognitive Realm in the system is called Shadesmar.

Ruin

TBD

S

Sand Mastery

TBD

Sazed

TBD

Scadrial

TBD

Scadrian System

TBD

Sel

TBD

Set

TBD

Selish System

TBD

Seon

TBD

Shadesmar

Colloquial name of Cognitive Realm. The name originates from the Rosharan subastral.

Map of Rosharan Shadesmar (author: Isaac Stewart)

Shaod

TBD

Shard of Adonalsium

Piece of Adonalsium’s power created during the Shattering. Each Shard is named after its purpose or its Intent, which defines how they act and what they’re capable of. To be used, Shard needs a Vessel: a person who holds its power.

When two or more Shards are being held by one person, they mix and create a new Intent. Although the Intents of individual Shards still exist, the mix constitutes as a new Shard. In total, 65535 Shards can be created this way, including the one made of all sixteen primary Shards.

Primary Shards are: Ambition, Autonomy, Cultivation, Devotion, Dominion, Endowment, Honor, Invention, Mercy, Odium, Preservation, Reason, Ruin, Valor, Virtuosity and Whimsy.

Shards can create avatars: semi-autonomous entities that wield a portion of Shard’s power.

Shattering of Adonalsium

Event after which Adonalsium was destroyed and its power divided into sixteen parts, known as Shards of Adonalsium. It took place over 10000 years before the True Desolation.

Adonalsium was killed by Aona, Ati, Bavadin, Chan Ko Sar, Edgli, Euridrius Hoid, Koravellium Avast, Leras, Medelantorius, Rayse, Skai, Tanavast and Uli Da, using the dawnshards.

Shin

TBD

Sigzil

TBD

Silverlight

TBD

Silverlight Nexus

The largest perpendicularity in cosmere. It hangs in the void beneath the city of Silverlight. It is colored a frosty white, giving the city its name.

Silverlight Nexus is unique among other perpendicularities in that it leads to 3 different places in Physical Realm, one of them being Yolen.

Skai

TBD

Sleepless

TBD

Soulstamp

TBD

Spren

TBD

Starling

TBD

Starmarks

TBD

Surgebinding

TBD

Sycla

Name of continent on Sel. Opelon. Name of Sycla is used by the nations that live in the eastern part of the continent.

Szeth

TBD

T

Taldain

TBD

Tanavast

TBD

Taravangian

TBD

Telsin Ladrian

TBD

Teod

TBD

Terris

TBD

Threnodite System

TBD

Threnody

TBD

Trellium

TBD

Tress

TBD

True Desolation

TBD

T’Telir

TBD

U

Uli Da

TBD

Unsea

The surface of the emberdark.

V

Valor

TBD

Vasher

TBD

Vathi

TBD

Vessel

A person who took one or more of Shards of Adonalsium.

Vin Venture

TBD

Virtuosity

TBD

W

Wan ShaiLu

TBD

Warbreaker

Warbreaker or Warbreaker the Peaceful is the title of Vasher which he held on Nalthis.

Waxillium Ladrian

TBD

Wayne

TBD

Well of Ascension

TBD

Whimsy

TBD

X

Xisis

TBD

Y

Yolen

TBD

Yumi

TBD

Z

Zahel

See: Vasher.

ZeetZi

TBD